//==============================================================================
// Hoplite_Anim.txt
//==============================================================================
import Greek_Sword_anim.txt
import Greek_Large_Shield_anim.txt

//==============================================================================
define Head
{
	VariationLogic
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual infantry g mirmidon head medium
			}
		}
		set hotspot
		{
			version
			{
				Visual infantry g mirmidon head medium
			}
		}
		set hotspot
		{
			version
			{
				Visual infantry g mirmidon head medium
                ReplaceTexture infantry g mirmido head cope/infantry g mirmido head bron
			}
		}
		set hotspot
		{
			version
			{
				Visual infantry g mirmidon head medium
                ReplaceTexture infantry g mirmido head cope/infantry g mirmido head iron
			}
		}
	}
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual infantry g mirmidon head heavy
                ReplaceTexture infantry g mirmido head bron/infantry g mirmido head cope
			}
		}
		set hotspot
		{
			version
			{
				Visual infantry g mirmidon head heavy
                ReplaceTexture infantry g mirmido head bron/infantry g mirmido head cope
			}
		}
		set hotspot
		{
			version
			{
				Visual infantry g mirmidon head heavy
			}
		}
		set hotspot
		{
			version
			{
				Visual infantry g mirmidon head heavy
                ReplaceTexture infantry g mirmido head bron/infantry g mirmido head iron
			}
		}
	}
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual infantry g mirmidon head champ
                ReplaceTexture infantry g mirmido head iron/infantry g mirmido head cope
			}
		}
		set hotspot
		{
			version
			{
				Visual infantry g mirmidon head champ
                ReplaceTexture infantry g mirmido head iron/infantry g mirmido head cope
			}
		}
		set hotspot
		{
			version
			{
				Visual infantry g mirmidon head champ
                ReplaceTexture infantry g mirmido head iron/infantry g mirmido head bron
			}
		}
		set hotspot
		{
			version
			{
				Visual infantry g mirmidon head champ
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
			TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual Infantry G Myrmidon_BoredA
					ReplaceTexture infantry g myrmidon iron/infantry g mirmido standard
					connect RightHand mirmidonsword hotspot
					connect LeftForeArm MyrmidonShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry G Myrmidon_BoredA
					ReplaceTexture infantry g myrmidon iron/Infantry G Mirmido Copper
					connect RightHand mirmidonsword hotspot
					connect LeftForeArm MyrmidonShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry G Myrmidon_BoredA
					ReplaceTexture infantry g myrmidon iron/Infantry G Mirmido Bronze
					connect RightHand mirmidonsword hotspot
					connect LeftForeArm MyrmidonShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry G Myrmidon_BoredA
					ReplaceTexture infantry g myrmidon iron/Infantry G Mirmido Iron
					connect RightHand mirmidonsword hotspot
					connect LeftForeArm MyrmidonShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Hop_idleA
				}
			}
		}
	}
}


//==============================================================================
anim Idle
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
			TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual Infantry G Myrmidon_IdleA
					ReplaceTexture infantry g myrmidon iron/infantry g mirmido standard
					connect RightHand mirmidonsword hotspot
					connect LeftForeArm MyrmidonShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry G Myrmidon_IdleA
					ReplaceTexture infantry g myrmidon iron/Infantry G Mirmido Copper
					connect RightHand mirmidonsword hotspot
					connect LeftForeArm MyrmidonShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry G Myrmidon_IdleA
					ReplaceTexture infantry g myrmidon iron/Infantry G Mirmido Bronze
					connect RightHand mirmidonsword hotspot
					connect LeftForeArm MyrmidonShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry G Myrmidon_IdleA
					ReplaceTexture infantry g myrmidon iron/Infantry G Mirmido Iron
					connect RightHand mirmidonsword hotspot
					connect LeftForeArm MyrmidonShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Hop_idleA
				}
			}
		}
	}
}


//==============================================================================
anim Walk
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
			TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual Infantry G Myrmidon_WalkA
					ReplaceTexture infantry g myrmidon iron/infantry g mirmido standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
					connect RightHand mirmidonsword hotspot
					connect LeftForeArm MyrmidonShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry G Myrmidon_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
					ReplaceTexture infantry g myrmidon iron/Infantry G Mirmido Copper
					connect RightHand mirmidonsword hotspot
					connect LeftForeArm MyrmidonShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry G Myrmidon_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
					ReplaceTexture infantry g myrmidon iron/Infantry G Mirmido Bronze
					connect RightHand mirmidonsword hotspot
					connect LeftForeArm MyrmidonShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry G Myrmidon_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
					ReplaceTexture infantry g myrmidon iron/Infantry G Mirmido Iron
					connect RightHand mirmidonsword hotspot
					connect LeftForeArm MyrmidonShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Hop_WalkA
				}
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
			TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual Infantry G Myrmidon_AttackA
					ReplaceTexture infantry g myrmidon iron/infantry g mirmido standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.49 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					connect RightHand mirmidonsword hotspot
					connect LeftForeArm MyrmidonShield hotspot
					Connect TopOfHead Head hotspot
				}
				version
				{
					Visual Infantry G Myrmidon_AttackB
					ReplaceTexture infantry g myrmidon iron/infantry g mirmido standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.51 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					connect RightHand mirmidonsword hotspot
					connect LeftForeArm MyrmidonShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry G Myrmidon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.49 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					ReplaceTexture infantry g myrmidon iron/Infantry G Mirmido Copper
					connect RightHand mirmidonsword hotspot
					connect LeftForeArm MyrmidonShield hotspot
					Connect TopOfHead Head hotspot
				}
				version
				{
					Visual Infantry G Myrmidon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.51 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					ReplaceTexture infantry g myrmidon iron/Infantry G Mirmido Copper
					connect RightHand mirmidonsword hotspot
					connect LeftForeArm MyrmidonShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry G Myrmidon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.49 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					ReplaceTexture infantry g myrmidon iron/Infantry G Mirmido Bronze
					connect RightHand mirmidonsword hotspot
					connect LeftForeArm MyrmidonShield hotspot
					Connect TopOfHead Head hotspot
				}
				version
				{
					Visual Infantry G Myrmidon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.51 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					ReplaceTexture infantry g myrmidon iron/Infantry G Mirmido Bronze
					connect RightHand mirmidonsword hotspot
					connect LeftForeArm MyrmidonShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry G Myrmidon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.49 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					ReplaceTexture infantry g myrmidon iron/Infantry G Mirmido Iron
					connect RightHand mirmidonsword hotspot
					connect LeftForeArm MyrmidonShield hotspot
					Connect TopOfHead Head hotspot
				}
				version
				{
					Visual Infantry G Myrmidon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.51 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					ReplaceTexture infantry g myrmidon iron/Infantry G Mirmido Iron
					connect RightHand mirmidonsword hotspot
					connect LeftForeArm MyrmidonShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Hop_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.61 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				}
			}
		}
	}
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry G Myrmidon_DeathA
					ReplaceTexture infantry g myrmidon iron/infantry g mirmido standard
					connect RightHand mirmidonsword hotspot
				connect LeftForeArm MyrmidonShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Myrmidon_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.11 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture infantry g myrmidon iron/Infantry G Mirmido Copper
					connect RightHand mirmidonsword hotspot
				connect LeftForeArm MyrmidonShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Myrmidon_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.11 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture infantry g myrmidon iron/Infantry G Mirmido Bronze
					connect RightHand mirmidonsword hotspot
				connect LeftForeArm MyrmidonShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Myrmidon_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.11 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture infantry g myrmidon iron/Infantry G Mirmido Iron
					connect RightHand mirmidonsword hotspot
				connect LeftForeArm MyrmidonShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}


//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry G Myrmidon_FlailA
					ReplaceTexture infantry g myrmidon iron/infantry g mirmido standard
					connect RightHand mirmidonsword hotspot
				connect LeftForeArm MyrmidonShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Myrmidon_FlailA
				ReplaceTexture infantry g myrmidon iron/Infantry G Mirmido Copper
					connect RightHand mirmidonsword hotspot
				connect LeftForeArm MyrmidonShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Myrmidon_FlailA
				ReplaceTexture infantry g myrmidon iron/Infantry G Mirmido Bronze
					connect RightHand mirmidonsword hotspot
				connect LeftForeArm MyrmidonShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Myrmidon_FlailA
				ReplaceTexture infantry g myrmidon iron/Infantry G Mirmido Iron
					connect RightHand mirmidonsword hotspot
				connect LeftForeArm MyrmidonShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Cinematic
{
   SetSelector
   {
		set hotspot
      {
         name Hop_08SirTheTroj
         version
         {
            VisualGranny Hop_08SirTheTroj
         }
      }
		set hotspot
      {
         name Hop_aomx07lookaround
         version
         {
            VisualGranny Hop_aomx07lookaround
         }
      }
		set hotspot
      {
         name Hop_x03TheAtlanteans
         version
         {
            VisualGranny Hop_x03TheAtlanteans
         }
      }
		set hotspot
      {
         name Hop_x03Theywere
         version
         {
            VisualGranny Hop_x03Theywere
         }
      }
		set hotspot
      {
         name Hop_x03believe
         version
         {
            VisualGranny Hop_x03believe
         }
      }
   }
}
